About 25 years ago, my weekends and school holidays were largely taken up playing what I think might have been the first ever football management simulator, simply called Football Manager. I'm sure I'm not the only one.
It was written in Basic by Kevin Toms, back in the days when a computer game could be designed and fully programmed by an individual, rather than huge teams of developers. I had the ZX Spectrum version, but it was also available on other formats like Commodore 64.
So after loading it up from screeching audio cassette for 5 minutes, you picked your (English) team, chose between black or white team colours, and were treated to your first season in the old 4th Division. There were at most a few dozen named players in the entire game, with the likes of Kevin Keegan, Eric Gates and Mick Mills. I don't recall if Terry Butcher was there.
I think you could have up to 16 players in your squad, with a strict wage budget. Rather than having dozens of attributes, each player simply had "Skill" on a scale of 1 to 5. The only time these ratings changed was at beginning of each new season, when, to your annoyance, they would just randomly change. The best thing to do was sell your best players towards the end of a season and buy cheap rubbish ones, knowing that over the summer your 5s would decrease and your 1s would improve.
I don't think you had any formations, tactics, or substitutions. For a match itself, you got to see brief snippets of goalmouth action depicted at snails pace, with a handful of black or white matchstick figures standing around watching as one would shoot and usually miss the open goal.
There was sound too, some random bleeps if you scored.
It was rubbish but very addictive all the same, and quite advanced for its day. Kids nowadays just don't know........